Obscurity.Wiki

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This document serves as a place to add all brain dump notes. It's a sort of purgatory of ideas.


I guess that the difference between real cortical columns and my ego cells/grid cells is the fact that my cells have the purpose of mirroring the attributes of their world that I care about.

In my view a brain is divided in three parts:

  1. A model maker (cortical columns)

    • Permanence through time indicate agents or isolated elements
    • The cells need to be able to compare observed raw data through time.
      • Interaction with the world helps to gain more input that reinforces such.
  2. An attention system (emotions, etc)

    • What motives the cells to do what they need to do?
    • What behavior do we want to elicit?
  3. A hardware control system (body regulations, etc)

    • How does the system maintain itself alive and capable?
    • In the world, time kills you, there is not infinite energy.

Which attributes about the world are important for us?

  • Depends on the use case, is it for a video game, an assistant?

I think that making it for a video game might be a very good first step.

I need to update my documentation about cognitive mechanisms but it would make more sense to update them after doing more experiments.